What
is watching a movie really about? Why do people enjoy movies? It is all
about the Experience. The feeling of escaping
one’s own reality, to be transported into a new world. Joseph Campbell, a
mythologist explains that the reason why people are attracted to stories is;“That
what we’re seeking is an experience of being alive so that we can actually feel the rapture being alive.” http://www.butler-bowdon.com/joseph-campbell---power-of-myth.html
7 May 2016
Virtual Reality in Sports
We have noticed some drastic technological
advancements in our everyday sporting codes, which have made playing, scoring,
umpiring and watching a lot easier, more enjoyable, and a lot fairer. Such
advancements include The Hawk-eye technology in tennis, Goal-line technology in
soccer, etc.
Virtual Reality in Social Interactions
Virtual
reality will connect people and take socialisation to a whole new level.
Smart
software and sensors are designed to enable detection of facial expressions and
motion when one is using VR technology. The parties involved would be able to
feel the realistic existence of the other person. This would allow people to
make friends easier, keep in touch with loved ones, maintain long distance
relationships and even hang out with friends. Communication would become much
more convenient and internet trolls can be avoided.
Virtual Reality in Economics
With
the new development and advances in Virtual Reality, many sectors of the
economy will face advantageous changes. Virtual Reality has the potential to
improve consumer living as it is predicted to reduce the costs of living. This
would strengthen an economy of a country and improve poverty levels. With
increasing development of VR, the digital divide across the world would become
smaller and more people will be connected with the same level of technology.
Virtual Reality in Education
Virtual Reality has taken the world by storm and
has intrigued thousands of people worldwide. The release of devices such as the
Oculus Rift, Samsung Gear VR and many others have created many opportunities
that enabled VR to enter the field of education.
VR in Gaming
Consumer’s
choices are driven by their own self-interest. When new gadgets are released
into the market, demand for that product is substantially large. Choices that
consumers make are also affected by their income, which is why an industry
needs to take into consideration all of their target markets. Virtual reality
gaming is a fast growing trend amongst gamers around the world which is why
they have made the equipment more accessible to users.
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