Pages

7 May 2016

Virtual Reality in Sports

http://d.fastcompany.net/multisite_files/fastcompany/imagecache/slideshow_large/slideshow/2016/03/3058308-slide-4-the-perfect-vr-headset-is-actually-just-a-hoodie.jpg
We have noticed some drastic technological advancements in our everyday sporting codes, which have made playing, scoring, umpiring and watching a lot easier, more enjoyable, and a lot fairer. Such advancements include The Hawk-eye technology in tennis, Goal-line technology in soccer, etc.
http://cdn.mos.techradar.com/art/events/GDC%202016/Manus%20VR%20press%20shot-970-80.jpg
The real problem that we face is how can advanced technology, such as Virtual Reality, be implemented in our most common sporting codes? Without detracting from the stimulus gained by playing a physical sport, we realised that virtual reality could only really be implemented for training purposes. From our external information gathered, we realised that many people involved in high-contact sport, would rather prefer to face simulated opponents in practice to save themselves from potential injuries which could be incurred during a physical practice. 
http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2016/03/c-1-930x523.png
As a casual golfer myself, the idea of a virtual driving range in my backyard appeals to me, and without-a-doubt would appeal to many other golfers. Same with the ‘free kick’ in soccer, with the simulation of a virtual goal keeper[1]. Likewise, with conversion kicks in rugby, virtual goal posts in your back yard would meet many, if not all, essential training requirements.

I believe that the idea behind this innovative use of Virtual Reality Technology can drastically improve development of young, aspiring athletes seeking to breach professional sporting grounds[2], but on the other hand, we face the issue of how we can improve our current VR technology in order to make it more efficient and easier to utilise when performing physical activities.

Author: Connor Bell


References:
[1] SportTechie. (2015). The Reality of Virtual Reality In Sports. [online] Available at: http://www.sporttechie.com/.../05/08/the-reality-of-virtual-reality-in-sports [Accessed 2 May 2016].
[2] Brousell, L. (2016). Fan experience key to success of drones, VR in pro sports. [online] CIO. Available at: http://www.cio.com/article/2936610/consumer-technology/fan-experience-key... [Accessed 2 May 2016]

 

No comments:

Post a Comment