The real problem that we face is how can
advanced technology, such as Virtual Reality, be implemented in our most common
sporting codes? Without detracting from the stimulus gained by playing a
physical sport, we realised that virtual reality could only really be
implemented for training purposes. From our external information gathered, we
realised that many people involved in high-contact sport, would rather prefer
to face simulated opponents in practice to save themselves from potential
injuries which could be incurred during a physical practice.
As
a casual golfer myself, the idea of a virtual driving range in my backyard
appeals to me, and without-a-doubt would appeal to many other golfers. Same
with the ‘free kick’ in soccer, with the simulation of a virtual goal keeper[1].
Likewise, with conversion kicks in rugby, virtual goal posts in your back yard
would meet many, if not all, essential training requirements.
I
believe that the idea behind this innovative use of Virtual Reality Technology
can drastically improve development of young, aspiring athletes seeking to
breach professional sporting grounds[2],
but on the other hand, we face the issue of how we can improve our current VR
technology in order to make it more efficient and easier to utilise when performing
physical activities.
Author:
Connor Bell
References:
[1] SportTechie.
(2015). The Reality of Virtual Reality In Sports. [online] Available at:
http://www.sporttechie.com/.../05/08/the-reality-of-virtual-reality-in-sports
[Accessed 2 May 2016].
[2] Brousell, L. (2016). Fan experience key to
success of drones, VR in pro sports. [online] CIO. Available at:
http://www.cio.com/article/2936610/consumer-technology/fan-experience-key...
[Accessed 2 May 2016]
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