VR will allow architects to explore
their designs and to accurately analyse a building project before it has even
been erected. The interactivity of a headset, such as Oculus Rift, will allow
for both clients and architects to experiment with various designs, lighting
and materials to allow for the creation of the best output for all. They will
also able to identify issues and flaws that would normally be undetectable or
overlooked using current techniques such as orthographic drawings and standard
computer modelling.
Although the use of virtual reality is
expanding, many architects still choose to use a simple sketch to initially
plan their design. Once a basic three-dimensional model has been created from
this sketch it is exported to Unreal Engine where it is viewed in an Oculus
Rift, creating the virtual space where the design can be explored in 3D.
McCarthy Building Companies and
Wagstaffs and Atkins are just some of the architectural companies already using
virtual reality within their businesses. However, the use of VR within
architectural firms is expected to expand within the next four to six years as
the industry grows and companies such as Iris and YEI Technology develop new
technologies that will allow users of VR to “feel” their way through the
environment in which they are exploring and “draw” the design in a 3D space,
rendering it instantaneously.
Virtual reality will thus allow
architects to move away from their computer screens and explore their works of
art realistically before they have even been built and conduct extensive safety
checks in runtime simulations against various external influences such as
natural disasters.
Author: Tamsyn Helps
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